The Batman

The Batman Season 3 Episodes

Find out how to watch Season 3 of The Batman tonight at the American TV Listings Guide

Season 3 Episode Guide

Episode 1 - Batgirl Begins, Pt. 1

While The Batman faces off against Temblor, a villain possessing seismic powers, we meet Commissioner Gordon's teenage daughter, Barbara. Already worried his daughter lacks focus, Gordon fears Barbara's new friend Pam Isley is a bad influence. Together, Pam and Barbara get into some mild mischief, but when the pair crosses paths with the dangerous Temblor, even Batman cannot prevent a tragic outcome.

  

Episode 2 - Batgirl Begins, Pt. 2

After a chemical accident transforms her into a half-human half-plant being, Pam Isley takes the name Poison Ivy and sets out to destroy Gotham's environmental polluters. Determined to stop, and hopefully help her friend, Barbara Gordon dons a cape and cowl of her own to become Batgirl, providing The Batman with an unwanted but spirited sidekick.

  

Episode 3 - A Dark Knight to Remember

After a physical trauma causes him to forget he's The Batman, Bruce Wayne finds himself kidnapped by Penguin. Batgirl rescues the "helpless" amnesiac billionaire but is captured herself. When Alfred informs Bruce of his alter ego, he reluctantly realizes he must rediscover the hero within in order to save Batgirl.

  

Episode 4 - A Fistful of Felt

Professor Hugo Strange, head of Arkham Asylum, replaces Arnold Wesker's villainous ventriloquist puppet, Scarface, with a "benign" puppet named Mr. Snoots. With the positive Mr. Snoots on his arm, Wesker is able to begin rebuilding his life. Angry that he's been replaced, Scarface makes a surprise return, and it's up to The Batman to rescue Wesker from his former partner in crime.

  

Episode 5 - RPM

Gearhead, a part-cyborg adrenaline junkie, rides into Gotham in a souped-up racer. With the ability to take control of cars with his nano-technology, Gearhead is out to commit a series of crimes for thrills. When a spectacular chase with Gearhead destroys the Batmobile, The Batman must create a new and improved vehicle if he hopes to bring the villain down.

  

Episode 6 - Brawn

After getting his hands on Bane's steroid apparatus, Joker uses it to bulk up to monstrous proportions. As Joker toys with the city with his superhuman strength, The Batman and Batgirl must find a way to defeat this unstoppable force.

  

Episode 7 - The Laughing Cats

When a pair of leopards is stolen by Joker, The Batman and Batgirl form an uneasy alliance with Catwoman who is determined to save the rare animals from being hunted. But as our heroes journey to the private island where the leopards are being kept, the trio soon becomes the hunted themselves.

  

Episode 8 - Fleurs de Mal

As Gotham's citizens are being replaced by plant-like clones, The Batman and Batgirl suspect the work of Poison Ivy. Before long, they find themselves battling evil plant clones--of themselves!

  

Episode 9 - Cash for Toys

Toymaker Cosmo Krank seeks revenge against Bruce Wayne after the billionaire successfully leads a campaign to remove his unsafe toys from store shelves. Despite Bruce's objections, he is put under the protection of the overly macho Detective Cash Tankenson. Bruce must figure out a way to give the overzealous detective the slip and become The Batman in order to stop Krank and his deadly toys.

  

Episode 10 - Thunder

After losing the mayoral election, billionaire technologies' mogul Maximilian Zeus takes to the skies in an airship in order to rule over Gotham like a god. Employing the Batwing and getting an assist from Batgirl, who's made her way onto the ship, Batman tries to bring the egomaniacal Zeus back to earth.

  

Episode 11 - The Apprentice

Jealous that The Batman has a new sidekick in Batgirl, Joker decides he needs one of his own. Turning to Donnie, a misguided prankster and classmate of Barbara Gordon's, he attempts to mold the wannabe comic in his own image. But when Donnie realizes that it's not just laughs that Joker's after, Donnie wants out. The Clown Prince of Crime ominously decides it's going to take some tough love for Donnie to realize his "comic potential."

  

Episode 12 - The Icy Depths

When Alfred joins Ewan Fripp, an "old school chum" and world renowned treasure hunter, on his latest adventure, the pair find themselves in a race with Penguin and Mr. Freeze to locate a fortune which has been long hidden somewhere in Gotham.

  

Episode 13 - Gotham's Ultimate Criminal Mastermind

The Digitally Advanced Villain Emulator, or D.A.V.E., is an artificially intelligent computer program made up of the combined psychological profiles of the most diabolical criminals committed to Arkham Asylum. Designed to mimic criminal thought patterns, Dave escapes its computer confines. Batman must stop Dave before it can carry out its pre-programmed super villain impulses.

  



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